ReHouse Development Plan

How do you plan to use the funds for the project? Please include a high level budget (i.e., $x funding for developer training, hiring UE engineers, etc)

  • Hardware
  • Asset development
  • Expand builds to additional platforms
  • Initial release > porting to Epic Game Server
  • 8 to 9 line items — big categories

Biz Plan

Revenue sources

  • Vendors / Partners >> Best Position to Pay >> Increased Sales from Product Placement
    • More about revenues from product placement
      • Vendors pay fee to include products in the platform or
      • Fees on clicks to vendor products
  • Users / Viewers >> Will they pay >> Keep as a website
    • Not about charging users of the game
    • Freemium model
      • Building the number of users
  • Content Creators >> John Lautner Videos, Avila Arquitectos, Razim Kahn >> Build Platform to empower them to bring their models from viewing to immersively experiencing
    • Showcase their work
    • Teach
  • Build the ReHouse website >> Aggregator >> Online Interactive Magazine & Community > Architectural Coffee Table Books of the Future
    • Links to products
    • Links to news stories
    • Links to models
    • Links to designers and services.

Providing value >> making great design accessible

  • giving designers a template
  • How to bridge archviz (essential functionality) and gaming environment (simplicity and ease of use)
    • Building tanks — or swiss army knives with every imaginable option
      • Designed for developers that are archviz consultants
    • Too intimidating for users
    • Just enough to be engaging for magazine readers
  • Separate audience is archivists and people who want to learn every working detail
  • Pro version
    • Get the systems detail behind the story