How do you plan to use the funds for the project? Please include a high level budget (i.e., $x funding for developer training, hiring UE engineers, etc)
- Hardware
- Asset development
- Expand builds to additional platforms
- Initial release > porting to Epic Game Server
- 8 to 9 line items — big categories
Biz Plan
Revenue sources
- Vendors / Partners >> Best Position to Pay >> Increased Sales from Product Placement
- More about revenues from product placement
- Vendors pay fee to include products in the platform or
- Fees on clicks to vendor products
- Users / Viewers >> Will they pay >> Keep as a website
- Not about charging users of the game
- Freemium model
- Building the number of users
- Content Creators >> John Lautner Videos, Avila Arquitectos, Razim Kahn >> Build Platform to empower them to bring their models from viewing to immersively experiencing
- Showcase their work
- Teach
- Build the ReHouse website >> Aggregator >> Online Interactive Magazine & Community > Architectural Coffee Table Books of the Future
- Links to products
- Links to news stories
- Links to models
- Links to designers and services.
Providing value >> making great design accessible
- giving designers a template
- How to bridge archviz (essential functionality) and gaming environment (simplicity and ease of use)
- Building tanks — or swiss army knives with every imaginable option
- Designed for developers that are archviz consultants
- Too intimidating for users
- Just enough to be engaging for magazine readers
- Separate audience is archivists and people who want to learn every working detail
- Pro version
- Get the systems detail behind the story